![Mech Support](https://img.itch.zone/aW1nLzE3NDE4NjkyLnBuZw==/original/wJH7tr.png)
Mech Support
Left/Right Arrows - Move
Up Arrow or Z - Jump
X - Grab/Place Gem, Use Laser/Magnet
Space - Switch Perspective
After a shower of alien meteors leaves a city in peril, It'll take a massive mech to save the day... and a tiny armless salamander named Gizmo to run around inside it and make sure that its systems are powered correctly!
Original Soundtrack by Blitz Productions
Published | 23 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | TaelsDaFoox |
Genre | Platformer, Puzzle |
Made with | Construct |
Tags | 2D, chiptune, Game Boy, Game Boy Advance, Pixel Art, Singleplayer |
Comments
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Cool, just where is buffer and coyote jump?
It will be cool to have a diffrent map each time you turn small.
unfortunately I had to cut coyote time at the last minute due to time constraints, and jump buffer takes long enough to code that it wasn't really on the table given how much other stuff I ended up having to cut. :/
Huh? Buffer and coyote just took me a few seconds? (Maybe cus I use godot)
idk if godot just has some kinda toggle for it but in C3 you gotta script it all manually and then change how the inputs are coded to read from those values instead of the direct input
Don't it just use delta?
there's a lot more that goes into coding those mechanics than just having delta?? coyote time requires setting up a timer that resets and increments at the right times and also is linked to a mid-air jump, while jump buffer is another timer that needs to be set based on jump input and cleared upon being used, plus a lot of other tweaks to avoid things like jumping twice rapidly from a single jump input.